Showreel 2012

Put together a showreel last week!

These animations, particle effects, riggs, projectiles, other art assets were made while working for Junebud 2008-2012 (most animations in this reel are from 2011-2012, though).

Programs used: Maya, Photoshop CS4, RangeSpline, Unity 3D

I lost my job a few weeks ago due to a bankruptcy. Currently looking for a new job as an animator and game artist! 🙂

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